using UnityEngine;
using System.Collections;

public class ShepCameraController : MonoBehaviour 
{
    public PlayerController trackingObject;

	// Use this for initialization
	void Start () 
    {
	
	}
	
	// Update is called once per frame
	void Update () 
    {
        Vector3 vCamPos = trackingObject.vGamePosition;
        vCamPos.z = -10;

        transform.position = vCamPos;
	}
}
