using UnityEngine;
using System.Collections;

public class CircleShadowComponent : MonoBehaviour
{

    public float fShadowCasterHeight;

	// Use this for initialization
	void Start () 
    {
	
	}
	
	// Update is called once per frame
	void Update () 
    {
        Vector3 vCircleOffset = new Vector3(0.72727f, -0.72727f, 0);
        transform.position = transform.parent.transform.position + (vCircleOffset) * (fShadowCasterHeight / 5.0f);
	}
}
