using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using DentedPixel;

namespace DentedPixel.LTExamples{
	
	public class TestingUnitTests : MonoBehaviour {

		public GameObject cube1;
		public GameObject cube2;
		public GameObject cube3;
		public GameObject cube4;
		public GameObject cubeAlpha1;
		public GameObject cubeAlpha2;


		private bool eventGameObjectWasCalled = false, eventGeneralWasCalled = false;
		private int lt1Id;
		private LTDescr lt2;
		private LTDescr lt3;
		private LTDescr lt4;
		private LTDescr[] groupTweens;
		private GameObject[] groupGOs;
		private int groupTweensCnt;
		private int rotateRepeat;
		private int rotateRepeatAngle;
		private GameObject boxNoCollider;
		private float timeElapsedNormalTimeScale;
		private float timeElapsedIgnoreTimeScale;

		void Awake(){
			boxNoCollider = GameObject.CreatePrimitive(PrimitiveType.Cube);
			Destroy( boxNoCollider.GetComponent( typeof(BoxCollider) ) as Component );
		}

		void Start () {
//			Time.timeScale = 0.25f;

			LeanTest.timeout = 46f;
			LeanTest.expected = 56;

			LeanTween.init(15 + 1200);

			// add a listener
			LeanTween.addListener(cube1, 0, eventGameObjectCalled);

			LeanTest.expect(LeanTween.isTweening() == false, "NOTHING TWEEENING AT BEGINNING" );

			LeanTest.expect(LeanTween.isTweening(cube1) == false, "OBJECT NOT TWEEENING AT BEGINNING" );

			LeanTween.scaleX( cube4, 2f, 0f).setOnComplete( ()=>{
				LeanTest.expect( cube4.transform.localScale.x == 2f, "TWEENED WITH ZERO TIME" );
			});

			// dispatch event that is received
			LeanTween.dispatchEvent(0);
			LeanTest.expect( eventGameObjectWasCalled, "EVENT GAMEOBJECT RECEIVED" );

			// do not remove listener
			LeanTest.expect(LeanTween.removeListener(cube2, 0, eventGameObjectCalled)==false, "EVENT GAMEOBJECT NOT REMOVED" );
			// remove listener
			LeanTest.expect(LeanTween.removeListener(cube1, 0, eventGameObjectCalled), "EVENT GAMEOBJECT REMOVED" );

			// add a listener
			LeanTween.addListener(1, eventGeneralCalled);
			
			// dispatch event that is received
			LeanTween.dispatchEvent(1);
			LeanTest.expect( eventGeneralWasCalled, "EVENT ALL RECEIVED" );

			// remove listener
			LeanTest.expect( LeanTween.removeListener( 1, eventGeneralCalled), "EVENT ALL REMOVED" );

			lt1Id = LeanTween.move( cube1, new Vector3(3f,2f,0.5f), 1.1f ).id;
			LeanTween.move( cube2, new Vector3(-3f,-2f,-0.5f), 1.1f );

			LeanTween.reset();

			// Queue up a bunch of tweens, cancel some of them but expect the remainder to finish
			GameObject[] cubes = new GameObject[99];
			int[] tweenIds = new int[cubes.Length];
			for (int i = 0; i < cubes.Length; i++) {
				GameObject c = cubeNamed("cancel"+i);
				tweenIds[i] = LeanTween.moveX (c, 100f, 1f).id;
				cubes [i] = c;
			}
			int onCompleteCount = 0;
			LeanTween.delayedCall (cubes[0], 0.2f, () => {
				for (int i = 0; i < cubes.Length; i++) {
					if(i%3==0){
						LeanTween.cancel( cubes [i] );
					}else if(i%3==1){
						LeanTween.cancel( tweenIds[i] );
					}else if(i%3==2){
						LTDescr descr = LeanTween.descr(tweenIds[i]);
//						Debug.Log("descr:"+descr);
						descr.setOnComplete( ()=>{
							onCompleteCount++;
//							Debug.Log("onCompleteCount:"+onCompleteCount);
							if(onCompleteCount>=33){
								LeanTest.expect(true, "CANCELS DO NOT EFFECT FINISHING" );
							}
						});
					}
				}
			});

			Vector3[] splineArr = new Vector3[] {new Vector3(-1f,0f,0f), new Vector3(0f,0f,0f), new Vector3(4f,0f,0f), new Vector3(20f,0f,0f), new Vector3(30f,0f,0f)};
			LTSpline cr = new LTSpline( splineArr );
			cr.place( cube4.transform, 0.5f );
			LeanTest.expect( (Vector3.Distance( cube4.transform.position, new Vector3(10f,0f,0f) ) <= 0.7f), "SPLINE POSITIONING AT HALFWAY", "position is:"+cube4.transform.position+" but should be:(10f,0f,0f)");
			LeanTween.color(cube4, Color.green, 0.01f);	

//			Debug.Log("Point 2:"+cr.ratioAtPoint(splineArr[2]));

			// OnStart Speed Test for ignoreTimeScale vs normal timeScale

			GameObject cubeDest = cubeNamed("cubeDest");
			Vector3 cubeDestEnd = new Vector3(100f,20f,0f);
			LeanTween.move( cubeDest, cubeDestEnd, 0.7f);

			GameObject cubeToTrans = cubeNamed("cubeToTrans");
			LeanTween.move( cubeToTrans, cubeDest.transform, 1.2f).setEase( LeanTweenType.easeOutQuad ).setOnComplete( ()=>{
				LeanTest.expect( cubeToTrans.transform.position == cubeDestEnd, "MOVE TO TRANSFORM WORKS");
			});

			GameObject cubeDestroy = cubeNamed("cubeDestroy");
			LeanTween.moveX( cubeDestroy, 200f, 0.05f).setDelay(0.02f).setDestroyOnComplete(true);
			LeanTween.moveX( cubeDestroy, 200f, 0.1f).setDestroyOnComplete(true).setOnComplete( ()=>{
				LeanTest.expect(true, "TWO DESTROY ON COMPLETE'S SUCCEED");
			});

			GameObject cubeSpline = cubeNamed("cubeSpline");
			LeanTween.moveSpline(cubeSpline, new Vector3[]{new Vector3(0.5f,0f,0.5f),new Vector3(0.75f,0f,0.75f),new Vector3(1f,0f,1f),new Vector3(1f,0f,1f)}, 0.1f).setOnComplete( ()=>{
				LeanTest.expect(Vector3.Distance(new Vector3(1f,0f,1f), cubeSpline.transform.position) < 0.01f, "SPLINE WITH TWO POINTS SUCCEEDS");
			});
			
			// This test works when it is positioned last in the test queue (probably worth fixing when you have time)
			GameObject jumpCube = cubeNamed("jumpTime");
			jumpCube.transform.position = new Vector3(100f,0f,0f);
			jumpCube.transform.localScale *= 100f;
			int jumpTimeId = LeanTween.moveX( jumpCube, 200f, 1f).id;

			LeanTween.delayedCall(gameObject, 0.2f, ()=>{
				LTDescr d = LeanTween.descr( jumpTimeId );
				float beforeX = jumpCube.transform.position.x;
				d.setTime( 0.5f );
				LeanTween.delayedCall( 0.0f, ()=>{ }).setOnStart( ()=>{
					float diffAmt = 1f;// This variable is dependent on a good frame-rate because it evalutes at the next Update
					beforeX += Time.deltaTime * 100f * 2f;
					LeanTest.expect( Mathf.Abs( jumpCube.transform.position.x - beforeX ) < diffAmt , "CHANGING TIME DOESN'T JUMP AHEAD", "Difference:"+Mathf.Abs( jumpCube.transform.position.x - beforeX ) +" beforeX:"+beforeX+" now:"+jumpCube.transform.position.x+" dt:"+Time.deltaTime);
				});
			});

			// Tween with time of zero is needs to be set to it's final value
			GameObject zeroCube = cubeNamed("zeroCube");
			LeanTween.moveX( zeroCube, 10f, 0f).setOnComplete( ()=>{
				LeanTest.expect( zeroCube.transform.position.x == 10f, "ZERO TIME FINSHES CORRECTLY", "final x:"+ zeroCube.transform.position.x);
			});

			// Scale, and OnStart
			GameObject cubeScale = cubeNamed("cubeScale");
			LeanTween.scale(cubeScale, new Vector3(5f,5f,5f),0.01f).setOnStart(()=>{
				LeanTest.expect( true, "ON START WAS CALLED");
			}).setOnComplete(()=>{
				LeanTest.expect( cubeScale.transform.localScale.z == 5f, "SCALE","expected scale z:"+5f+" returned:"+cubeScale.transform.localScale.z);
			});

			// Rotate
			GameObject cubeRotate = cubeNamed("cubeRotate");
			LeanTween.rotate(cubeRotate, new Vector3(0f,180f,0f),0.02f).setOnComplete(()=>{
				LeanTest.expect( cubeRotate.transform.eulerAngles.y == 180f, "ROTATE","expected rotate y:"+180f+" returned:"+cubeRotate.transform.eulerAngles.y);
			});

			// RotateAround
			GameObject cubeRotateA = cubeNamed("cubeRotateA");
			LeanTween.rotateAround(cubeRotateA,Vector3.forward,90f,0.3f).setOnComplete(()=>{
				LeanTest.expect( cubeRotateA.transform.eulerAngles.z==90f, "ROTATE AROUND","expected rotate z:"+90f+" returned:"+cubeRotateA.transform.eulerAngles.z);
			});

			// RotateAround 360
			GameObject cubeRotateB = cubeNamed("cubeRotateB");
			cubeRotateB.transform.position = new Vector3(200f,10f,8f);
			LeanTween.rotateAround(cubeRotateB,Vector3.forward,360f,0.3f).setPoint(new Vector3(5f,3f,2f)).setOnComplete(()=>{
				LeanTest.expect( cubeRotateB.transform.position.ToString()==(new Vector3(200f,10f,8f)).ToString(), "ROTATE AROUND 360","expected rotate pos:"+(new Vector3(200f,10f,8f))+" returned:"+cubeRotateB.transform.position);
			});

			// Alpha, onUpdate with passing value, onComplete value
			LeanTween.alpha(cubeAlpha1,0.5f,0.1f).setOnUpdate( (float val)=>{
				LeanTest.expect(val!=0f ,"ON UPDATE VAL");
			}).setOnCompleteParam( "Hi!" ).setOnComplete( (object completeObj)=>{
				LeanTest.expect(((string)completeObj)=="Hi!","ONCOMPLETE OBJECT");
				LeanTest.expect(cubeAlpha1.GetComponent<Renderer>().material.color.a == 0.5f,"ALPHA");
			});
			// Color
			float onStartTime = -1f;
			LeanTween.color(cubeAlpha2, Color.cyan, 0.3f).setOnComplete( ()=>{
				LeanTest.expect(cubeAlpha2.GetComponent<Renderer>().material.color==Color.cyan, "COLOR");
				LeanTest.expect(onStartTime>=0f && onStartTime<Time.time, "ON START","onStartTime:"+onStartTime+" time:"+Time.time);
			}).setOnStart(()=>{
				onStartTime = Time.time;
			});
			// moveLocalY (make sure uses y values)
			Vector3 beforePos = cubeAlpha1.transform.position;
			LeanTween.moveY(cubeAlpha1, 3f, 0.2f).setOnComplete( ()=>{
				LeanTest.expect(cubeAlpha1.transform.position.x==beforePos.x && cubeAlpha1.transform.position.z==beforePos.z,"MOVE Y");
			});

			Vector3 beforePos2 = cubeAlpha2.transform.localPosition;
			LeanTween.moveLocalZ(cubeAlpha2, 12f, 0.2f).setOnComplete( ()=>{
				LeanTest.expect(cubeAlpha2.transform.localPosition.x==beforePos2.x && cubeAlpha2.transform.localPosition.y==beforePos2.y,"MOVE LOCAL Z","ax:"+cubeAlpha2.transform.localPosition.x+" bx:"+beforePos.x+" ay:"+cubeAlpha2.transform.localPosition.y+" by:"+beforePos2.y);
			});
				
			AudioClip audioClip = LeanAudio.createAudio(new AnimationCurve( new Keyframe(0f, 1f, 0f, -1f), new Keyframe(1f, 0f, -1f, 0f)), new AnimationCurve( new Keyframe(0f, 0.001f, 0f, 0f), new Keyframe(1f, 0.001f, 0f, 0f)), LeanAudio.options());
			LeanTween.delayedSound(gameObject, audioClip, new Vector3(0f,0f,0f), 0.1f).setDelay(0.2f).setOnComplete( ()=>{
				LeanTest.expect(Time.time>0,"DELAYED SOUND");
			});

			// value2
			bool value2UpdateCalled = false;
			LeanTween.value(gameObject, new Vector2(0, 0), new Vector2(256, 96), 0.1f).setOnUpdate((Vector2 value) => {
				value2UpdateCalled = true;
			});
			LeanTween.delayedCall(0.2f, ()=>{
				LeanTest.expect( value2UpdateCalled, "VALUE2 UPDATE");
			} );
			
			StartCoroutine( timeBasedTesting() );
		}

		private GameObject cubeNamed( string name ){
			GameObject cube = Instantiate( boxNoCollider ) as GameObject;
			cube.name = name;
			return cube;
		}

		IEnumerator timeBasedTesting(){
			yield return new WaitForEndOfFrame();

			GameObject cubeNormal = cubeNamed("normalTimeScale");
			// float timeElapsedNormal = Time.time;
			LeanTween.moveX(cubeNormal, 12f, 1.5f).setIgnoreTimeScale( false ).setOnComplete( ()=>{
				timeElapsedNormalTimeScale = Time.time;
			});

			LTDescr[] descr = LeanTween.descriptions( cubeNormal );
			LeanTest.expect( descr.Length >= 0 && descr[0].to.x == 12f, "WE CAN RETRIEVE A DESCRIPTION");

			GameObject cubeIgnore = cubeNamed("ignoreTimeScale");
			LeanTween.moveX(cubeIgnore, 5f, 1.5f).setIgnoreTimeScale( true ).setOnComplete( ()=>{
				timeElapsedIgnoreTimeScale = Time.time;
			});

			yield return new WaitForSeconds(1.5f);
			LeanTest.expect( Mathf.Abs( timeElapsedNormalTimeScale - timeElapsedIgnoreTimeScale ) < 0.7f, "START IGNORE TIMING", "timeElapsedIgnoreTimeScale:"+timeElapsedIgnoreTimeScale+" timeElapsedNormalTimeScale:"+timeElapsedNormalTimeScale );

//			yield return new WaitForSeconds(100f);
			Time.timeScale = 4f;

			int pauseCount = 0;
			LeanTween.value( gameObject, 0f, 1f, 1f).setOnUpdate( ( float val )=>{
				pauseCount++;
			}).pause();

			// Bezier should end at exact end position not just 99% close to it
			Vector3[] roundCirc = new Vector3[]{ new Vector3(0f,0f,0f), new Vector3(-9.1f,25.1f,0f), new Vector3(-1.2f,15.9f,0f), new Vector3(-25f,25f,0f), new Vector3(-25f,25f,0f), new Vector3(-50.1f,15.9f,0f), new Vector3(-40.9f,25.1f,0f), new Vector3(-50f,0f,0f), new Vector3(-50f,0f,0f), new Vector3(-40.9f,-25.1f,0f), new Vector3(-50.1f,-15.9f,0f), new Vector3(-25f,-25f,0f), new Vector3(-25f,-25f,0f), new Vector3(0f,-15.9f,0f), new Vector3(-9.1f,-25.1f,0f), new Vector3(0f,0f,0f) };
			GameObject cubeRound = cubeNamed("bRound");
			Vector3 onStartPos = cubeRound.transform.position;
			LeanTween.moveLocal(cubeRound, roundCirc, 0.5f).setOnComplete( ()=>{
				LeanTest.expect(cubeRound.transform.position==onStartPos, "BEZIER CLOSED LOOP SHOULD END AT START","onStartPos:"+onStartPos+" onEnd:"+cubeRound.transform.position);
			});

			// Spline should end at exact end position not just 99% close to it
			Vector3[] roundSpline = new Vector3[]{ new Vector3(0f,0f,0f), new Vector3(0f,0f,0f), new Vector3(2f,0f,0f), new Vector3(0.9f,2f,0f), new Vector3(0f,0f,0f), new Vector3(0f,0f,0f) };
			GameObject cubeSpline = cubeNamed("bSpline");
			Vector3 onStartPosSpline = cubeSpline.transform.position;
			LeanTween.moveSplineLocal(cubeSpline, roundSpline, 0.5f).setOnComplete( ()=>{
				LeanTest.expect(Vector3.Distance(onStartPosSpline, cubeSpline.transform.position) <= 0.01f, "SPLINE CLOSED LOOP SHOULD END AT START","onStartPos:"+onStartPosSpline+" onEnd:"+cubeSpline.transform.position+" dist:"+Vector3.Distance(onStartPosSpline, cubeSpline.transform.position));
			});
			
			// Groups of tweens testing
			groupTweens = new LTDescr[ 1200 ];
			groupGOs = new GameObject[ groupTweens.Length ];
			groupTweensCnt = 0;
			int descriptionMatchCount = 0;
			for(int i = 0; i < groupTweens.Length; i++){
				GameObject cube = cubeNamed("c"+i);
				cube.transform.position = new Vector3(0,0,i*3);
				
				groupGOs[i] = cube;
			}

			yield return new WaitForEndOfFrame();

			bool hasGroupTweensCheckStarted = false;
			int setOnStartNum = 0;
			int setPosNum = 0;
			bool setPosOnUpdate = true;
			for(int i = 0; i < groupTweens.Length; i++){
				Vector3 finalPos = transform.position + Vector3.one*3f;
				Dictionary<string,object> finalDict = new Dictionary<string,object>{ {"final",finalPos}, {"go",groupGOs[i]} };
				groupTweens[i] = LeanTween.move(groupGOs[i], finalPos, 3f ).setOnStart( ()=>{
					setOnStartNum++;
				}).setOnUpdate( (Vector3 newPosition) => {
					if(transform.position.z > newPosition.z){
						setPosOnUpdate = false;
					}
//					Debug.LogWarning("New Position: " + newPosition.ToString());
				}).
				setOnCompleteParam( finalDict ).
				setOnComplete( (object param)=>{
					Dictionary<string,object> finalDictRetr = param as Dictionary<string,object>;
					Vector3 neededPos = (Vector3)finalDictRetr["final"];
					GameObject tweenedGo = finalDictRetr["go"] as GameObject;
					if(neededPos.ToString() == tweenedGo.transform.position.ToString())
						setPosNum++;
					else{
//						Debug.Log("neededPos:"+neededPos+" tweenedGo.transform.position:"+tweenedGo.transform.position);
					}
					if(hasGroupTweensCheckStarted==false){
						hasGroupTweensCheckStarted = true;
						LeanTween.delayedCall(gameObject, 0.1f, ()=>{
							LeanTest.expect( setOnStartNum == groupTweens.Length, "SETONSTART CALLS", "expected:"+groupTweens.Length+" was:"+setOnStartNum);
							LeanTest.expect( groupTweensCnt==groupTweens.Length, "GROUP FINISH", "expected "+groupTweens.Length+" tweens but got "+groupTweensCnt);
							LeanTest.expect( setPosNum==groupTweens.Length, "GROUP POSITION FINISH", "expected "+groupTweens.Length+" tweens but got "+setPosNum);
							LeanTest.expect( setPosOnUpdate, "GROUP POSITION ON UPDATE");
						});
					}
					groupTweensCnt++;
				});

				if(LeanTween.description(groupTweens[i].id).trans==groupTweens[i].trans)
					descriptionMatchCount++;
			}

			while (LeanTween.tweensRunning<groupTweens.Length)
				yield return null;

			LeanTest.expect( descriptionMatchCount==groupTweens.Length, "GROUP IDS MATCH" );
			int expectedSearch = groupTweens.Length+5;
			LeanTest.expect( LeanTween.maxSearch<=expectedSearch, "MAX SEARCH OPTIMIZED", "maxSearch:"+LeanTween.maxSearch+" should be:"+ expectedSearch);
			LeanTest.expect( LeanTween.isTweening() == true, "SOMETHING IS TWEENING" );

			// resume item before calling pause should continue item along it's way
			float previousXlt4 = cube4.transform.position.x;
			lt4 = LeanTween.moveX( cube4, 5.0f, 1.1f).setOnComplete( ()=>{
				LeanTest.expect( cube4!=null && previousXlt4!=cube4.transform.position.x, "RESUME OUT OF ORDER", "cube4:"+cube4+" previousXlt4:"+previousXlt4+" cube4.transform.position.x:"+(cube4!=null ? cube4.transform.position.x : 0));
			}).setDestroyOnComplete( true );
			lt4.resume();

			rotateRepeat = rotateRepeatAngle = 0;
			LeanTween.rotateAround(cube3, Vector3.forward, 360f, 0.1f).setRepeat(3).setOnComplete(rotateRepeatFinished).setOnCompleteOnRepeat(true).setDestroyOnComplete(true);
			yield return new WaitForEndOfFrame();
			LeanTween.delayedCall(0.1f*8f+1f, rotateRepeatAllFinished);

			int countBeforeCancel = LeanTween.tweensRunning;
			LeanTween.cancel( lt1Id );
			LeanTest.expect( countBeforeCancel==LeanTween.tweensRunning, "CANCEL AFTER RESET SHOULD FAIL", "expected "+countBeforeCancel+" but got "+LeanTween.tweensRunning);
			LeanTween.cancel(cube2);

			int tweenCount = 0;
			for(int i = 0; i < groupTweens.Length; i++){
				if(LeanTween.isTweening( groupGOs[i] ))
					tweenCount++;
				if(i%3==0)
					LeanTween.pause( groupGOs[i] );
				else if(i%3==1)
					groupTweens[i].pause();
				else
					LeanTween.pause( groupTweens[i].id );
			}
			LeanTest.expect( tweenCount==groupTweens.Length, "GROUP ISTWEENING", "expected "+groupTweens.Length+" tweens but got "+tweenCount );

			yield return new WaitForEndOfFrame();

			tweenCount = 0;
			for(int i = 0; i < groupTweens.Length; i++){
				if(i%3==0)
					LeanTween.resume( groupGOs[i] );
				else if(i%3==1)
					groupTweens[i].resume();
				else
					LeanTween.resume( groupTweens[i].id );

				if(i%2==0 ? LeanTween.isTweening( groupTweens[i].id ) : LeanTween.isTweening( groupGOs[i] ) )
					tweenCount++;
			}
			LeanTest.expect( tweenCount==groupTweens.Length, "GROUP RESUME" );

			LeanTest.expect( LeanTween.isTweening(cube1)==false, "CANCEL TWEEN LTDESCR" );
			LeanTest.expect( LeanTween.isTweening(cube2)==false, "CANCEL TWEEN LEANTWEEN" );

			LeanTest.expect( pauseCount==0, "ON UPDATE NOT CALLED DURING PAUSE", "expect pause count of 0, but got "+pauseCount);

			yield return new WaitForEndOfFrame();
			Time.timeScale = 0.25f;
			float tweenTime = 0.2f;
			float expectedTime = tweenTime * (1f/Time.timeScale);
			float start = Time.realtimeSinceStartup;
			bool onUpdateWasCalled = false;
			LeanTween.moveX(cube1, -5f, tweenTime).setOnUpdate( (float val)=>{
				onUpdateWasCalled = true;
			}).setOnComplete( ()=>{
				float end = Time.realtimeSinceStartup;
				float diff = end - start;
				
				LeanTest.expect( Mathf.Abs( expectedTime - diff) < 0.05f, "SCALED TIMING DIFFERENCE", "expected to complete in roughly "+expectedTime+" but completed in "+diff );
				LeanTest.expect( Mathf.Approximately(cube1.transform.position.x, -5f), "SCALED ENDING POSITION", "expected to end at -5f, but it ended at "+cube1.transform.position.x);
				LeanTest.expect( onUpdateWasCalled, "ON UPDATE FIRED" );
			});

            bool didGetCorrectOnUpdate = false;
            LeanTween.value(gameObject, new Vector3(1f,1f,1f), new Vector3(10f,10f,10f), 1f).setOnUpdate( ( Vector3 val )=>{
                didGetCorrectOnUpdate = val.x >= 1f && val.y >= 1f && val.z >= 1f;
            }).setOnComplete( ()=>{
                LeanTest.expect( didGetCorrectOnUpdate, "VECTOR3 CALLBACK CALLED");
            });

			yield return new WaitForSeconds( expectedTime );
			Time.timeScale = 1f;

			int ltCount = 0;
			GameObject[] allGos = FindObjectsOfType(typeof(GameObject)) as GameObject[];
	        foreach (GameObject go in allGos) {
	            if(go.name == "~LeanTween")
			     	ltCount++;
	        }
			LeanTest.expect( ltCount==1, "RESET CORRECTLY CLEANS UP" );

			lotsOfCancels();
		}

		IEnumerator lotsOfCancels(){
			yield return new WaitForEndOfFrame();

			Time.timeScale = 4f;
			int cubeCount = 10;

			int[] tweensA = new int[ cubeCount ];
			GameObject[] aGOs = new GameObject[ cubeCount ];
			for(int i = 0; i < aGOs.Length; i++){
				GameObject cube = Instantiate( boxNoCollider ) as GameObject;
				cube.transform.position = new Vector3(0,0,i*2f);
				cube.name = "a"+i;
				aGOs[i] = cube;
				tweensA[i] = LeanTween.move(cube, cube.transform.position + new Vector3(10f,0,0), 0.5f + 1f * (1.0f/(float)aGOs.Length) ).id;
				LeanTween.color(cube, Color.red, 0.01f);
			}

			yield return new WaitForSeconds(1.0f);

			int[] tweensB = new int[ cubeCount ];
			GameObject[] bGOs = new GameObject[ cubeCount ];
			for(int i = 0; i < bGOs.Length; i++){
				GameObject cube = Instantiate( boxNoCollider ) as GameObject;
				cube.transform.position = new Vector3(0,0,i*2f);
				cube.name = "b"+i;
				bGOs[i] = cube;
				tweensB[i] = LeanTween.move(cube, cube.transform.position + new Vector3(10f,0,0), 2f).id;
			}

			for(int i = 0; i < aGOs.Length; i++){
				LeanTween.cancel( aGOs[i] );
				GameObject cube = aGOs[i];
				tweensA[i] = LeanTween.move(cube, new Vector3(0,0,i*2f), 2f).id;
			}

			yield return new WaitForSeconds(0.5f);

			for(int i = 0; i < aGOs.Length; i++){
				LeanTween.cancel( aGOs[i] );
				GameObject cube = aGOs[i];
				tweensA[i] = LeanTween.move(cube, new Vector3(0,0,i*2f) + new Vector3(10f,0,0), 2f ).id;
			}

			for(int i = 0; i < bGOs.Length; i++){
				LeanTween.cancel( bGOs[i] );
				GameObject cube = bGOs[i];
				tweensB[i] = LeanTween.move(cube, new Vector3(0,0,i*2f), 2f ).id;
			}

			yield return new WaitForSeconds(2.1f);

			bool inFinalPlace = true;
			for(int i = 0; i < aGOs.Length; i++){
				if(Vector3.Distance( aGOs[i].transform.position, new Vector3(0,0,i*2f) + new Vector3(10f,0,0) ) > 0.1f)
					inFinalPlace = false;
			}

			for(int i = 0; i < bGOs.Length; i++){
				if(Vector3.Distance( bGOs[i].transform.position, new Vector3(0,0,i*2f) ) > 0.1f)
					inFinalPlace = false;
			}

			LeanTest.expect(inFinalPlace,"AFTER LOTS OF CANCELS");
		}

		void rotateRepeatFinished(){
			if( Mathf.Abs(cube3.transform.eulerAngles.z)<0.0001f )
				rotateRepeatAngle++;
			rotateRepeat++;
		}

		void rotateRepeatAllFinished(){
			LeanTest.expect( rotateRepeatAngle==3, "ROTATE AROUND MULTIPLE", "expected 3 times received "+rotateRepeatAngle+" times" );
			LeanTest.expect( rotateRepeat==3, "ROTATE REPEAT", "expected 3 times received "+rotateRepeat+" times" );
			LeanTest.expect( cube3==null, "DESTROY ON COMPLETE", "cube3:"+cube3 );
		}

		void eventGameObjectCalled( LTEvent e ){
			eventGameObjectWasCalled = true;
		}

		void eventGeneralCalled( LTEvent e ){
			eventGeneralWasCalled = true;
		}

	}

}