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Besides a bushel of bug fixes, there’s been an update to Towns, the Sword and Board skill line, and a whole mess of new art. Most magically, this should be (fingers crossed!) the last time you ever need to start a new Academy due to a game update. That S won’t fly come Beta, and I’m trying out my solution now.
Right now Dungeonmans is sitting at #49 on the Greenlight charts. Is this month the month? Is that the summit we see ahead? Perhaps it is a monster with a summit-shaped crest, which it uses to lure in prey. You won’t be fooled though: careful, cautious, and on guard!
Crash / Bug Fixes:
- Fixed crash that could spawn from empty inventories.
- Occasional crash leaving Scrobold Warrens fixed.
- Fixed crash involving spell targeting.
- Fixed crash related to status effects and Mostlies.
- Raise Mostly once again costs Deadpulses and an action.
- Fixed Ghost Dungeonmans / Big slides after being pushed back.
- Lizardmans Pope should register as a boss and spawn an exit portal on death.
- You can now cancel out of the Use Item on Item screen, however you still consume the scroll that you read.
- Fix for Brigand Foominologist drawing incorrectly.
- New art for nearly every creature in the game. They should still feel familiar, let me know if you see a change you feel is for the worse.
- New overworld icons for Towns, the Academy, and the Convenient Scrobold Warren.
Sword and Board Overhaul
Wreck Armor and Danger Shuffle were unintersting powers that no one used. I’ve tried to make the skill line more interesting. Sword and Board continues to focus on a mix of defense and offense, using rushes to get you into (and out of!) trouble.
- One Stood Against Many: Replaces Wreck Armor. This power is a battle cry that gains effectiveness for each enemy nearby. Enemies hit by the cry have their buffs stripped away, and you receive a bonus to damage taken and delivered that lasts for 2 rounds per foe within 3 tiles.
- Furious Assault: Replaces Danger Shuffle. Bull-rush an adjacent enemy, pushing them up to 5 tiles away, and make a flurry of melee attacks while doing so.
- Towns now render correctly, and shops work once more.
- Shop interface now works with mouse or keyboard.
- Towns have been simplified, with guaranteed shops. Inn and special shops are not complete.
- Towns have a Prosperity ranking, which you can increase by finding Purloined Inventory and bringing them to the Mayor of the town you like the most.
- Prosperity expands shop collections, reduces prices, and adds a greater chance of magic items.
- The first specialty shops are in, Blacksmiths who focus on a particular type of item. More to come!