Apr 222014
 

The latest version of Dungeonmans Early Access is now available! If you’ve already picked up an Early Access version, you can grab the latest version from your Humble library. If you haven’t joined us in Early Access, what are you waiting for!?

Bug Fixes and UI Improvements

  • Fixed bug where selecting “Sell all my unequipped gear” would cause all sorts of failures, including sale of your equipped gear and save corruption.
  • Not fixed: Rare hanging on shopkeeper interaction. If this happens to you, please let me know via jim@dungeonmans.com.
  • Power hotkeys and the quickslot bar are cleared on death. This fixes many situations where powers would fail to activate from bogus requirements.
  • Mouseover tooltips should now work on the quickslot bar.
  • Fixed rare crash caused by Hammer and Anvil power.
  • Dashing Charge no longer is blocked by adjacent enemies, and also deals additional Bleed damage on each strike.
  • Bandit Sparktossers and other enemies who use Villain Cloud now have less clones to attack through, and a longer cooldown between casts.

Trivial Dungeons and Monsters

In an effort to keep Dungeonmens adventuring onward, the rewards for fighting monsters weaker than you in less-dangerous areas are reduced. At the top of the screen you can see the approximate danger level of the area you are in. When you have notably outleveled the content in an area, it becomes Trivial– a mere annoyance for a champion like yourself. What does that mean?

Monster is Trivial if all the following conditions are met:

  • The area you’re fighting in is marked as Trivial.
  • You are higher level than the monster.
  • The monster is not a Boss, Champion, Ancient King, or other specialty monster.
Trivial monsters give no XP or loot when killed, and often cause your hero to yawn in boredom.
If you are about to enter a dungeon from the overworld that is Trivial, you’ll receive a warning about that and the dungeon will only have one floor. Will this encourage exploration or cause lesser Dungeonmens to grind scrobolds and puppy molds for Proofs of Stremf?

Potions, Status Effects and Science

Many more status effects have been correctly tied to your Science score. Stat potions in particular gain a notable benefit from Science. If you need to really put the hurt on some monsters, a Potion of Stremf can make that happen. If you have a round or two to plan ahead (and of course you do, because you’re Careful, Cautious and On Guard) you can pre-game with a Potion of Science. Enjoy this madness before the nerfs come down.

Beware the Triger!

You are not prepared.

Apr 142014
 

I’m happy to announce that the Dungeonmans Early Access program has begun! Buy in to Early Access at a new, lower price and get to playing instantly:

Whoops: If you haven’t already, don’t forget to grab the XNA 4.0 binaries! Dungeonmans needs those, the installer with the binaries will be up shortly!

http://www.microsoft.com/en-us/download/details.aspx?id=27598

Jump into the Alpha 2.0 (Balpha!) build and see for yourself all the exciting changes that have gone in since the Summer Preview:

  • New Classes: Control the battlefield as a stalwart Bannermans or raise hell with the Southern Gentlemans’ frantic temper tantrums!
  • 30+ New Skills: Both new classes bring three distinct masteries to mix and match, as well as an all new Armor mastery collection.
  • New Dungeon Styles: Explore twisting, dripping Swamp dungeons and raid fast-action Towers for their huge treasure vaults and Warlord bosses.
  • Expanded Academy Features: See WIP versions of the Academy Armory and Museum and help shape them with your feedback.
  • All New UI with full Mouse and Keyboard support:  Like the mouse? Use the mouse! Hate mice? Go keyboard only, it still works.
  • Brand New Art: Every environment, monster and hero has been overhauled, with more new art on the way!
  • More Excellent Dungeonmans Music: Five brand new tracks and extended versions of music from the Summer Preview.

Get in early and help guide the course of Dungeonmans. Data from every adventure and your critical feedback help fine tune the combat, masteries, layouts, and every other aspect of this in-development adventure.