Feb 242014
 

Alpha Backers: Download Here

Besides a bushel of bug fixes, there’s been an update to Towns, the Sword and Board skill line, and a whole mess of new art. Most magically, this should be (fingers crossed!) the last time you ever need to start a new Academy due to a game update. That S won’t fly come Beta, and I’m trying out my solution now.

Greenlight Progress

Right now Dungeonmans is sitting at #49 on the Greenlight charts. Is this month the month? Is that the summit we see ahead? Perhaps it is a monster with a summit-shaped crest, which it uses to lure in prey. You won’t be fooled though: careful, cautious, and on guard!

http://steamcommunity.com/sharedfiles/filedetails/?id=114781779

 

 

Build Notes

Alpha 1.2

Crash / Bug Fixes:

  • Fixed crash that could spawn from empty inventories.
  • Occasional crash leaving Scrobold Warrens fixed.
  • Fixed crash involving spell targeting.
  • Fixed crash related to status effects and Mostlies.
  • Raise Mostly once again costs Deadpulses and an action.
  • Fixed Ghost Dungeonmans / Big slides after being pushed back.
  • Lizardmans Pope should register as a boss and spawn an exit portal on death.
  • You can now cancel out of the Use Item on Item screen, however you still consume the scroll that you read.
  • Fix for Brigand Foominologist drawing incorrectly.

New Art!

  • New art for nearly every creature in the game. They should still feel familiar, let me know if you see a change you feel is for the worse.
  • New overworld icons for Towns, the Academy, and the Convenient Scrobold Warren.

Sword and Board Overhaul

Wreck Armor and Danger Shuffle were unintersting powers that no one used. I’ve tried to make the skill line more interesting. Sword and Board continues to focus on a mix of defense and offense, using rushes to get you into (and out of!) trouble.

  • One Stood Against Many: Replaces Wreck Armor. This power is a battle cry that gains effectiveness for each enemy nearby. Enemies hit by the cry have their buffs stripped away, and you receive a bonus to damage taken and delivered that lasts for 2 rounds per foe within 3 tiles.
  • Furious Assault: Replaces Danger Shuffle. Bull-rush an adjacent enemy, pushing them up to 5 tiles away, and make a flurry of melee attacks while doing so.

Town Improvements

  • Towns now render correctly, and shops work once more.
  • Shop interface now works with mouse or keyboard.
  • Towns have been simplified, with guaranteed shops. Inn and special shops are not complete.
  • Towns have a Prosperity ranking, which you can increase by finding Purloined Inventory and bringing them to the Mayor of the town you like the most.
  • Prosperity expands shop collections, reduces prices, and adds a greater chance of magic items.
  • The first specialty shops are in, Blacksmiths who focus on a particular type of item. More to come!
Feb 032014
 

The Alpha has been updated, and (over the next hour or so) Alpha backers will be notified via a series of emails, KS messages, and fastest possible birds. For the curious, the notes are below.

If you want to join the Alpha, there’s still time!

 

Patch Notes

Alpha 1.1 Patch!

Crash Fixes:

  • Dying in the overworld or asking the bartender for dungeon tips no longer dooms your game to endless crashing.
  • Binding a hotkey to 0 no longer crashes.
  • Rapier Wit will no longer cause the game to crash.
  • Armor Racks and Bookshelves should no longer cause the occasional crash.

Bug Fixes:

  • The last two character sprites can now be properly selected.
  • Health and resource bars no longer jankily creep up the side of the inventory bar.
  • Rangermans now starts with 1 point in Medium Armor.
  • Dungeonmans class now starts with a polearm in the bag.
  • Polearms are listed as such in their item card.
  • Main menu options page works– help button not so much.
  • Light Shield and Flux Shield draw in the correct position on the sprite.

UI Improvements:

  • Mouse/Skill/Hotbar use all significantly improved. Binding to the hotbar should feel much more natural via mouse or keyboard.
  • More icons and proper tooltips added for masteries.
  • Some powers that let you target an empty square no longer let you do so. These are powers like Shield Rush and Lightspear, which have no benefit when not cast on a target.
  • The map now draws over other UI elements.
  • The Masteries panel now shows you how many points you have remaining.
  • The Skill selection panel now shows you what your weapon/armor loadout grants you, and powers you cannot use are listed as greyed out in the panel.
  • Skills in your hotbar that you can’t use due to your loadout will be greyed out as well.
  • Use-item-on-item interface improved.

All Mana Using Classes:

  • Picking a class with a manapool (such as Necromanser or Bannermans) and taking the first point in Applied Wizardry will now result in a 20% bonus to your maximum mana. Previously, the Wizardry pick was just a wasted point.

Bannermans:

  • Lightspear is no longer an unstoppable ray of destruction. Will probably still ruin all scrobolds though.
  • Added proper information for Banner of the Fallen Tower and Banner of the Cowardly Shadow.

Necromanser:

  • Raise a Monstly has changed. You may now only have 1 Mostly in the field at a time. When your Mostly dies or is replaced, it explodes in a cloud of poison that damages enemies nearby. Group your enemies correctly and use those horrid Mostlies as poison bombs!

Still Broken

  • Towns and shops
  • Road, field, and badlands battles
  • The purpleonian wastes and The Dread Spire
  • Graveyards
  • Caves
  • Academy Armory
  • Academy Museum (“True Things About _______” books)