Work on dungeon layouts continues, and I’d like to show off some of the blueprints I’ve been working with to help keep the layouts unique and interesting. There’s a vast overworld to explore, but one of the development risks is that if areas are too similar, the game will begin to feel like a grind through a procedural wasteland. I don’t want to see that happen.
Today, I’ll show layouts of the Dungeons, Warrens, Graveyard Ruins, and Crypts. There’s a fifth type currently, the Cave, but it’s not quite ready for prime time. The overall goals remain:
* Keep areas varied and interesting.
* Provide different levels of danger and challenge, separate from the strength of enemies.
* Encourage players to adopt multiple strategies across their career.
Am I close? Take a look: