Hello! This week is pretty straightforward as I’ve been racing through tasks and don’t have too much time to blow hot air about my theories on Roguelikes. What’s been going on?
* Bartenders in towns can mark rumored new dungeons on your map that you have to seek out.
* Multiple town layouts.
* Town shops will pick from a wide list of specific shop tables. Find the greatest boot store in the land!
* Fixing some bugs with NPC chatter and idle movement that I introduced recently, whoops.
* Added some animation support for Containers like barrels, chests, bookstands, etc.
* Fixed some bugs blending background music between areas.
* Added fade in / fade out for area transitions.
* Added a new item shop UI
* SOUND EFFECTS zomg.
* Added a Soft-ID feature, will explain below.
* Got the Academy Library working!
The Library is another room in the Academy that grows with a player’s effort. You’ll find plenty of books in the wild, which are designed to give you an increase in skills. If you read the book, you’ll gain one point in a skill based on the book, and then the book is gone. You can also sell the book, if you’re hard up for coin, OR you could bring them back to the Academy and donate them. Donating to the Library means you can’t use the book on your current hero, however there are benefits!
Future heroes can start with knowledge of scrolls, and will be able to identify some of them on sight. The more impressive the library, the higher power this will be able to reach. Dungeonmens who take advantage of a fully stocked library will have knowledge of nearly every scroll in the game, right at level 1.
Finally, there’s Dungeon Sense, a sort of sixth sense about dangerous items and situations. The more books in a library, the better your odds of getting a proper gut feeling about the world’s surprises. You have no way of knowing if the water in that pool is safe to drink, but something tells you it will be of great benefit. You may not have this new wand fully identified, but you just have this feeling that it is quite powerful and probably dangerous. Knowledge is power, and even the sword-swinginest Fightermans is better off knowing more about the dangerous mysteries of the world at large.
Finally, here’s a large image showing various stages of Library development. Check out that last one! Very fancy carpets. Alright, enough jibba jabba, back to work!