If all goes according to plan, the Dungeonmans Preview Build will be available to you here next week. Knowing game development, that likely means 11:59 PM on the last day of the week, but I will strive to do better. So yes, work continues at a most unhealthy pace, but I can’t pretend that it isn’t exciting. Seeing all the good old Dungeonmans monsters back in action after a long hiatus is really motivating.
To get most of the new combat systems up and running, the way monsters stored information and calculated attacks had to change drastically. That meant that old monster data from 2010 Dungeonmans no longer worked. Once I got the systems working well enough to be able to fine tune them, I knew I’d get those old beasts back into shape...
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